Difference between revisions of "Adrenaline Pump"

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[[Category: Spells]]
 
[[Category: Spells]]
 
[[Category: Biocentric Skills And Spells]]
 
[[Category: Biocentric Skills And Spells]]
[[Category: Psionicist Lowmort Skills And Spells]]
 
[[Category: Mindbender Lowmort Skills And Spells]]
 
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
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[[Category: Fusilier Hero Skills And Spells]]
 
[[Category: Fusilier Hero Skills And Spells]]
 
[[Category: Mage Hero Skills And Spells]]
 
[[Category: Mage Hero Skills And Spells]]
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[[Category: Mindbender Lowmort Skills And Spells]]
 
[[Category: Monk Hero Skills And Spells]]
 
[[Category: Monk Hero Skills And Spells]]
 
[[Category: Paladin Hero Skills And Spells]]
 
[[Category: Paladin Hero Skills And Spells]]
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[[Category: Psionicist Lowmort Skills And Spells]]
 
[[Category: Priest Hero Skills And Spells]]
 
[[Category: Priest Hero Skills And Spells]]
 
[[Category: Rogue Hero Skills And Spells]]
 
[[Category: Rogue Hero Skills And Spells]]

Revision as of 02:29, 13 January 2006

By controlling the production and release of adrenaline, the caster of this psionic spell can gain a temporary boost in dexterity. This control cannot be initiated during battle because that's a little too exciting. ADRENALINE PUMP is a BIOCENTRIC Psionic Spell. It can only be cast on others if the caster first masters the art of BIO EMPATHY.

Prerequisite(s): none.

Syntax: cast 'adrenaline pump' <character>.

This is a rather useful skill for all characters (who can) to learn. It increases its target character's dexterity by 4, though not more than 3 above its target's maximum trainable dexterity. It is included in Fortitudes.