Difference between revisions of "Adrenaline Pump"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
(11 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category: Lowmort Psionicist Skills]]
+
''By controlling the production and release of adrenaline, the [[Cast |caster]] of this psionic spell can gain a temporary boost in [[Dexterity |dexterity]].  This control cannot be initiated during battle because that's a little too exciting.  ADRENALINE PUMP is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]].  It can only be [[Cast |cast]] on others if the caster first masters the art of [[Bio Empathy |BIO EMPATHY]].''
[[Category: Lowmort Mindbender Skills]]
+
 
[[Category: Hero Archer Skills]]
+
Prerequisite(s): none.
[[Category: Hero Assassin Skills]]
+
 
[[Category: Hero Black Circle Initiate Skills]]
+
Syntax: [[Cast |cast]] 'adrenaline pump' <[[:Category: Characters |character]]>.
[[Category: Hero Bodyguard Skills]]
+
 
[[Category: Hero Cleric Skills]]
+
This is a rather useful [[:Category: Skills And Spells |skill]] for all [[:Category: Characters |characters]] (who can) to [[Practice |learn]].  It increases its target [[:Category: Characters |character]]'s [[Dexterity |dexterity]] by 4, though not more than 3 above its target's maximum [[Train |trainable]] [[Dexterity |dexterity]].  It is included in [[Fortitudes |Fortitudes]].
[[Category: Hero Druid Skills]]
+
 
[[Category: Hero Fusilier Skills]]
+
[[Category: Skills And Spells]]
[[Category: Hero Mage Skills]]
+
[[Category: Spells]]
[[Category: Hero Monk Skills]]
+
[[Category: Psionic Spells]]
[[Category: Hero Paladin Skills]]
+
[[Category: Biocentric Skills And Spells]]
[[Category: Hero Priest Skills]]
+
[[Category: Archer Hero Skills And Spells]]
[[Category: Hero Rogue Skills]]
+
[[Category: Assassin Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
+
[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Hero Sorcerer Skills]]
+
[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Hero Warrior Skills]]
+
[[Category: Bodyguard Hero Skills And Spells]]
 +
[[Category: Cleric Hero Skills And Spells]]
 +
[[Category: Druid Hero Skills And Spells]]
 +
[[Category: Fusilier Hero Skills And Spells]]
 +
[[Category: Mage Hero Skills And Spells]]
 +
[[Category: Mindbender Lowmort Skills And Spells]]
 +
[[Category: Monk Hero Skills And Spells]]
 +
[[Category: Paladin Hero Skills And Spells]]
 +
[[Category: Psionicist Lowmort Skills And Spells]]
 +
[[Category: Priest Hero Skills And Spells]]
 +
[[Category: Rogue Hero Skills And Spells]]
 +
[[Category: Shadowfist Hero Skills And Spells]]
 +
[[Category: Sorcerer Hero Skills And Spells]]
 +
[[Category: Stormlord Hero Skills And Spells]]
 +
[[Category: Warrior Hero Skills And Spells]]
 +
[[Category: Skills And Spells That Buff Characters]]

Latest revision as of 14:22, 5 February 2007

By controlling the production and release of adrenaline, the caster of this psionic spell can gain a temporary boost in dexterity. This control cannot be initiated during battle because that's a little too exciting. ADRENALINE PUMP is a BIOCENTRIC Psionic Spell. It can only be cast on others if the caster first masters the art of BIO EMPATHY.

Prerequisite(s): none.

Syntax: cast 'adrenaline pump' <character>.

This is a rather useful skill for all characters (who can) to learn. It increases its target character's dexterity by 4, though not more than 3 above its target's maximum trainable dexterity. It is included in Fortitudes.