Difference between revisions of "Optimum Morph Level"
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+ | ''If you're trying to maximize your lord stats you should [[worship]] a gain-boosting deity and automorph. This article is for those that are trying to morph as quickly as possible.'' | ||
+ | |||
This is an attempt to calculate the optimum [[Morph]] level. Scroll down for the bottom line if you don't care for the math. | This is an attempt to calculate the optimum [[Morph]] level. Scroll down for the bottom line if you don't care for the math. | ||
Assumptions: | Assumptions: | ||
− | * | + | * Success probability is linear between 300 (20%) and 500 (50%) and linear again between 500 and 999 (100%). |
− | * Expected fail levels is (1000 - level) / 10. I'm aware that this is slightly more than observed, but | + | <blockquote>• Note that, if true, this would theoretically mean levels between 300 & 500 are worth .15% additional chance of success per level, whereas levels after 500 each add only .1% chance of success.</blockquote> |
+ | * Expected fail levels is (1000 - level) / 10. I'm aware that this is slightly more than observed, but shouldn't be more than 10 levels or so. | ||
Let | Let | ||
* S(x) be the expected levels you do if you first try morph at level x | * S(x) be the expected levels you do if you first try morph at level x | ||
− | * p(x) is probability of | + | * p(x) is probability of success at level x |
* f(x) is number of fail levels | * f(x) is number of fail levels | ||
Line 18: | Line 21: | ||
( Note that you do f(x) "half-xp" levels so effectively you only "lose" f(x) levels. ) | ( Note that you do f(x) "half-xp" levels so effectively you only "lose" f(x) levels. ) | ||
− | We can just calculate the above for various x. For simplicity, assume S(some sufficiently high level) is | + | We can just calculate the above for various x. For simplicity, assume S(some sufficiently high level) is known. Below, I use S(500) to be roughly 550 (since you expect to take 2 attempts to morph, so 50 lost levels). |
+ | |||
+ | * S(430) ~ 430 * 0.4 + (1 - 0.4) * [S(480) + 50] ~ 520 [Since success probability at 430 is roughly 0.4)] | ||
+ | * S(370) = 370 * 0.3 * [S(430) + 60] * 0.7 ~ 520 | ||
+ | * S(300) = 300 * 0.2 + [S(370) + 70] * 0.8 ~ 530 | ||
+ | |||
+ | == Empirical Method == | ||
+ | |||
+ | Using Avatar's Twitter feed to collect [[User:WinterRose/Morph Data|data]], we can take, for example, all the non-999 morphs and see when, on average, a player morphs. | ||
− | + | <pre> | |
+ | mysql> select sum(level), count(success), sum(level)/count(success) from morph where level!=999 and success=1; | ||
+ | +------------+----------------+---------------------------+ | ||
+ | | sum(level) | count(success) | sum(level)/count(success) | | ||
+ | +------------+----------------+---------------------------+ | ||
+ | | 424924 | 814 | 522.019656019656 | | ||
+ | +------------+----------------+---------------------------+ | ||
+ | (In the table above the success field is a boolean and should probably be called "attempt" instead.) | ||
+ | </pre> | ||
− | + | On average, players morphed at level 522. Chance to morph at this level is 52.2% and is a safe place to start trying. | |
− | + | ||
− | + | Is this number the ''optimal morph level''? I wouldn't go into it since I'm not a mathematician, but it does correlate with the number presented in the earlier paragraph. | |
== Bottom Line == | == Bottom Line == | ||
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Morph early and often. | Morph early and often. | ||
− | * Optimum morph level is somewhere around 370. | + | * Optimum morph level is somewhere around 370-400 (389 should be 33.35% chance of success). If you're risk averse, wait until 520-560 [this minimizes the likelihood of getting perpetually unlucky -- the lower probability morph attempts have a lot more variance]. |
* TNL/worship etc. don't matter. | * TNL/worship etc. don't matter. | ||
− | * Difference between morphing at 300 and 400 and 500 is not more than 10- | + | * Difference between morphing at 300 and 400 and 500 is not more than 10-20 levels. So it isn't all that important when you morph, as long as you do it early. |
− | * Expected levels you do at hero is roughly 550. | + | * Expected levels you do at hero is roughly 520-550. |
+ | |||
+ | [[Category: Gameplay]] | ||
+ | [[Category: Hero]] | ||
+ | [[Category: Lord]] |
Latest revision as of 15:53, 22 November 2021
If you're trying to maximize your lord stats you should worship a gain-boosting deity and automorph. This article is for those that are trying to morph as quickly as possible.
This is an attempt to calculate the optimum Morph level. Scroll down for the bottom line if you don't care for the math.
Assumptions:
- Success probability is linear between 300 (20%) and 500 (50%) and linear again between 500 and 999 (100%).
• Note that, if true, this would theoretically mean levels between 300 & 500 are worth .15% additional chance of success per level, whereas levels after 500 each add only .1% chance of success.
- Expected fail levels is (1000 - level) / 10. I'm aware that this is slightly more than observed, but shouldn't be more than 10 levels or so.
Let
- S(x) be the expected levels you do if you first try morph at level x
- p(x) is probability of success at level x
- f(x) is number of fail levels
Then:
S(x) = p(x) * x + (1 - p(x)) [f(x) + S(x + f(x))]
( Note that you do f(x) "half-xp" levels so effectively you only "lose" f(x) levels. )
We can just calculate the above for various x. For simplicity, assume S(some sufficiently high level) is known. Below, I use S(500) to be roughly 550 (since you expect to take 2 attempts to morph, so 50 lost levels).
- S(430) ~ 430 * 0.4 + (1 - 0.4) * [S(480) + 50] ~ 520 [Since success probability at 430 is roughly 0.4)]
- S(370) = 370 * 0.3 * [S(430) + 60] * 0.7 ~ 520
- S(300) = 300 * 0.2 + [S(370) + 70] * 0.8 ~ 530
Empirical Method
Using Avatar's Twitter feed to collect data, we can take, for example, all the non-999 morphs and see when, on average, a player morphs.
mysql> select sum(level), count(success), sum(level)/count(success) from morph where level!=999 and success=1; +------------+----------------+---------------------------+ | sum(level) | count(success) | sum(level)/count(success) | +------------+----------------+---------------------------+ | 424924 | 814 | 522.019656019656 | +------------+----------------+---------------------------+ (In the table above the success field is a boolean and should probably be called "attempt" instead.)
On average, players morphed at level 522. Chance to morph at this level is 52.2% and is a safe place to start trying.
Is this number the optimal morph level? I wouldn't go into it since I'm not a mathematician, but it does correlate with the number presented in the earlier paragraph.
Bottom Line
Morph early and often.
- Optimum morph level is somewhere around 370-400 (389 should be 33.35% chance of success). If you're risk averse, wait until 520-560 [this minimizes the likelihood of getting perpetually unlucky -- the lower probability morph attempts have a lot more variance].
- TNL/worship etc. don't matter.
- Difference between morphing at 300 and 400 and 500 is not more than 10-20 levels. So it isn't all that important when you morph, as long as you do it early.
- Expected levels you do at hero is roughly 520-550.