Difference between revisions of "Throwing Weapon Values"

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{{Weapon Quick-Links}}
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[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
 
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
  
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* '''Poison Status:'''  This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries.
 
* '''Poison Status:'''  This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries.
 
See also [[:Category: Throwing Weapons |Throwing Weapons]].
 
  
 
[[Category: Object Values]]
 
[[Category: Object Values]]

Revision as of 10:34, 7 February 2007

Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Throwing-weapon-type objects have four values.

  • Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are
    • it drops to the ground when it hits
    • it disappears when it hits
    • it disappears when it misses
    • it returns when it hits
    • it returns when it misses
    • it is easy to catch
    • it is impossible to catch
    • it "stings" those it hits (increasing its chances of conveying any poison that it may carry)
    • it functions well as a melee weapon
    • it functions poorly as a melee weapon
    • it does no melee damage
    • it does area damage.
  • Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
  • Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.