Difference between revisions of "Goblins"

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(removed note on surge fail percent as this is the same for all races/classes. added note on neg melee dmg mod.)
(more comments.)
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== Comments ==
 
== Comments ==
  
Golbins have a negative modifier to melee damage. On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately -10%.
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Goblins have a negative modifier to melee damage. They have little hp, and no natural armor.
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On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately 10%. Due to their low int, they will have small mana pools.
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Stealth is poor, as well.
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Perhaps their only advantage is the size, making them ''valid'', if not solid fusiliers, though overall, aside for their low TNL, they are a very poor race for any task save for rushing to lord to remort quickly into something better.  
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]

Revision as of 13:22, 21 November 2011

Goblin Statistics Tables
Lowmort-Tier Goblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19)
Int 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Goblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21)
Int 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.

  • Abbreviation: Gob.
  • Well-Suited to Be: monks.

Comments

Goblins have a negative modifier to melee damage. They have little hp, and no natural armor.

On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately 10%. Due to their low int, they will have small mana pools.

Stealth is poor, as well.

Perhaps their only advantage is the size, making them valid, if not solid fusiliers, though overall, aside for their low TNL, they are a very poor race for any task save for rushing to lord to remort quickly into something better.