Difference between revisions of "Category:Hero Melee Weapons"
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WinterRose (talk | contribs) m (filled some ranges?) |
(→Common Hero Melee Weapons: add EHA wields; remove waterlogged hammer) |
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| [[:Category:Melee Weapons That Pierce|Piercing]] | | [[:Category:Melee Weapons That Pierce|Piercing]] | ||
| anti-evil | | anti-evil | ||
+ | |- | ||
+ | | [[Aculeopteron]] | ||
+ | | 51 | ||
+ | | 10 | ||
+ | | 11 | ||
+ | | 5 | ||
+ | | [[:Category:Standard One-Handed Weapons|One-Handed]] | ||
+ | | [[:Category:Melee Weapons That Pierce|Piercing]] | ||
+ | | Int +1, Dex +1 | ||
|- | |- | ||
| [[Heavy Black Dagger Called, "Virus"]] | | [[Heavy Black Dagger Called, "Virus"]] | ||
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| [[:Category:Melee Weapons That Slice|Slicing]] | | [[:Category:Melee Weapons That Slice|Slicing]] | ||
| sharpenable powerswinger | | sharpenable powerswinger | ||
+ | |- | ||
+ | | [[Avalanche, Maul Of The Mountain]] | ||
+ | | 51 | ||
+ | | 15 | ||
+ | | 15 | ||
+ | | 35 | ||
+ | | [[:Category:Standard Two-Handed Weapons|Two-Handed]] | ||
+ | | [[:Category:Melee Weapons That Crush|Crushing]] | ||
+ | | | ||
|- | |- | ||
| [[Granite Truncheon]] | | [[Granite Truncheon]] | ||
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| [[:Category:Melee Weapons That Crush|Crushing]] | | [[:Category:Melee Weapons That Crush|Crushing]] | ||
| needs 30 [[Strength |str]] | | needs 30 [[Strength |str]] | ||
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[[Category: Melee Weapons]] | [[Category: Melee Weapons]] | ||
[[Category: Hero Hit Gear]] | [[Category: Hero Hit Gear]] |
Revision as of 13:52, 10 January 2012
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Contents
Weapon statistics
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.
- For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
- For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
Weapon max and min
The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.
Normal one-handed, double weapons and chain weapons
Max varies from 44 -- 50.
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?
Two-handed handled weapons
Max varies from 50? - 57.
Hafted weapons
Max varies from 49? - 55.
Concealable weapons
Max varies from ?? - 44 or 45.
Common Hero Melee Weapons
Pages in category "Hero Melee Weapons"
The following 178 pages are in this category, out of 178 total.
A
B
C
D
F
G
H
L
M
S
- Saber, "Regulus Noctis"
- Sacrificial Blade
- Sceptre Of Igecsoz
- Scourge Of Fire
- Sea Lizard's Hunting Spear
- Serpent's Tongue
- Serrated Bone-Sword
- Set Of Studded Iron Knuckles
- Shard Whip
- Sharp Dagger
- Sharp Dagger Named 'Poison'
- Sharp Scimitar
- Sharp Short Sword
- Sharp Silver Scythe
- Short, Black Wooden Pike
- Shrunken Heads On A Staff
- Silver Poinard
- Some Ice Splinters
- Soul Splitting Spike Dagger
- Sparkling Trident
- Spear Of Igecsoz
- Spiked Warhammer
- Spinning Vortex
- Splintered Axe Handle
- Staff Of Cooling Lava
- Staff Of Justice
- Staff Tipped With Gobs of Molten Iron and Slag
- Stiletto "Heartbreaker"
- Stiletto, "Regret"
- Stolen Royal Sceptre
- Stone Halberd
- Stone Knife
- Stout Branch
- Swirling Black Mass Of Chaos
- Sword Of Avengers
- Sword Of The Survivor