Difference between revisions of "Category:Gear"
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Gear consists of all [[:Category: Object Types |types]] of [[:Category: Objects |objects]] ''except for'' [[Fountains |fountains]], [[Furniture |furniture]], [[Markings |markings]], [[Nexuses |nexuses]], and [[Portals |portals]]. | Gear consists of all [[:Category: Object Types |types]] of [[:Category: Objects |objects]] ''except for'' [[Fountains |fountains]], [[Furniture |furniture]], [[Markings |markings]], [[Nexuses |nexuses]], and [[Portals |portals]]. | ||
Revision as of 07:38, 7 February 2007
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Gear consists of all types of objects except for fountains, furniture, markings, nexuses, and portals.
- There are subcategories for statistic/level (con, dex, int, str, and wis), hit-point, move-point, and saving-throw gear.
- There is a subcategory for gear that affects those who are wearing it with certain skills and/or spells.
- There are subcategories for both gear skinned from mob corpses and gear obtained from ticket quests.
- There is also a subcategory for grandfathered gear.
Note that you can wear armor up to 3 levels higher than your level, you can wield weapons up to 5 levels higher than your level, and you can save with objects up to 7 levels higher than your level.
Subcategories
This category has the following 32 subcategories, out of 231 total.
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