Difference between revisions of "Throwing Weapon Values"
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* '''Poison Status:''' This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries. | * '''Poison Status:''' This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries. | ||
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+ | See also [[:Category: Throwing Weapons |Throwing Weapons]]. | ||
[[Category: Object Values]] | [[Category: Object Values]] |
Revision as of 16:44, 7 February 2007
Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Throwing-weapon-type objects have four values.
- Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
- it drops to the ground when it hits;
- it disappears when it hits;
- it disappears when it misses;
- it returns when it hits;
- it returns when it misses;
- it is easy to catch;
- it is impossible to catch;
- it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
- it functions well as a melee weapon;
- it functions poorly as a melee weapon;
- it does no melee damage;
- it does area damage.
- Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.
- Poison Status: This value determines whether or not this throwing weapon may be poisoned and, if it may, then which type of poison, if any, it carries.
See also Throwing Weapons.