Difference between revisions of "Goblins"
Jump to navigation
Jump to search
m (It's a dessert topping! No! It's a floor wax! No! It's both!) |
(removed note on surge fail percent as this is the same for all races/classes. added note on neg melee dmg mod.) |
||
Line 115: | Line 115: | ||
== Comments == | == Comments == | ||
− | On average | + | Golbins have a negative modifier to melee damage. On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately -10%. |
[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
[[Category: Remort Races]] | [[Category: Remort Races]] |
Revision as of 13:21, 15 December 2010
|
This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.
- Abbreviation: Gob.
- Racial Size: small.
- Racial TNL: 800 XP.
- Well-Suited to Be: monks.
- Ill-Suited to Be: assassins, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Golbins have a negative modifier to melee damage. On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately -10%.