Difference between revisions of "Category:Hero Melee Weapons"

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(→‎Common Hero Melee Weapons: remove redundant level column)
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The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
 
The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.
  
== Weapon max and min ==
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== Maximums and minimums for hero weapons ==
The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.
 
  
=== Normal one-handed, double weapons and chain weapons ===
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The minimum damage is a set amount less than the maximum, so a weapon that pops with 1 more max will also have 1 more min and thus 1 more avg.
Max varies from '''44 -- 50'''.  
 
  
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?
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{| class="sortable" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center"
 
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|-
=== Two-handed handled weapons ===
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| '''Weapon type'''
Max varies from '''50? - 57'''.
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| '''Maximum damage pop range'''
 
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| '''Comment'''
=== Hafted weapons ===
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|-
Max varies from '''49? - 55'''.
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| One-handed, double and chain
 
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| 44 - 50
=== Concealable weapons ===
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| Most common max is 47, 50 and 44 are very rare, appear 1-2% of the time. 49 is about 5%?
Max varies from '''?? - 44 or 45'''.
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|-
 +
| Two-handed
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| 50? - 57
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| These weapons are those that [[Racial Powerswing|powerswing]] benefits from.
 +
|-
 +
| Hafted
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| 49? - 55
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| These weapons are those that [[Racial Powerthrust|powerthrust]] benefits from, and can be used to [[Bash|bash]].
 +
|-
 +
| Concealable
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| ?? - 44 or 45?
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| These give bonus to stealth checks for backstabbing and related skills.
 +
|-
 +
|}
  
 
== Common Hero Melee Weapons ==
 
== Common Hero Melee Weapons ==

Revision as of 05:06, 12 January 2012

Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Weapon statistics

The important statistics on weapons are DR and weapon max damage. HR is not of much importance.

  • For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
  • For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.

The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.

Maximums and minimums for hero weapons

The minimum damage is a set amount less than the maximum, so a weapon that pops with 1 more max will also have 1 more min and thus 1 more avg.

Weapon type Maximum damage pop range Comment
One-handed, double and chain 44 - 50 Most common max is 47, 50 and 44 are very rare, appear 1-2% of the time. 49 is about 5%?
Two-handed 50? - 57 These weapons are those that powerswing benefits from.
Hafted 49? - 55 These weapons are those that powerthrust benefits from, and can be used to bash.
Concealable ?? - 44 or 45? These give bonus to stealth checks for backstabbing and related skills.

Common Hero Melee Weapons

Name HR DR Weight Weapon Type Damage Type Notes
Dragon-Blade 11 11 3 One-Handed Piercing anti-evil
Aculeopteron 10 11 5 One-Handed Piercing Int +1, Dex +1
Heavy Black Dagger Called, "Virus" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Thin Black Sword Called, "Gaunt" 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Sword Of Avengers 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Nephilim Blade 9 10 9 One-Handed Piercing Wis +2, Int +2
Tourach's Sword 9 10 10 One-Handed Piercing Con +2, Dex +2
Sharp Short Sword 7 10 4 One-Handed Piercing
Flame Shaped Dagger 9 9 3 One-Handed Piercing
Blood-Soaked Rapier 9 9 4 One-Handed Piercing anti-good
Claws Of Killl'gher 11 11 25 One-Handed Clawing Con -1, Str -1
Dark Flaming Blade 9 11 12 One-Or-Two-Handed Slicing
Maelstrom, Sword Of The Balrog 10 10 16 One-Or-Two-Handed Slashing Str +1, needs fading
Baron's Sword 10 10 13 One-Handed Stabbing Dex +2, Str +2
Fine Katana Sword 10 10 13 One-Handed Slicing
Ornate, Deadly Looking Sword 7 10 6 One-Handed Slicing
Redtooth's Cutlass 7 10 7 One-Handed Slicing Str +1
Barbed Steel Mace 9 11 5 One-Handed Crushing
Spiked Warhammer 9 9 15 One-Or-Two-Handed Crushing
Chained Sickle 9 9 10 Chain Slashing easy to farm
Mighty Claws 9 11 30 Double Slashing Needs fading
Chattering Skeletal Claws 11 11 30 Double Clawing
Sceptre Of Igecsoz 9 11 5 Double Crushing Con +2, needs fading
Staff Of Justice 10 10 5 Double Pounding Int +2, Dex +2
Heavy Spear, "Ocean" 10 15 24 Hafted Piercing
Dragon Whisker 11 14 10 Hafted Stabbing needs fading, +2dex, +2con
Naginata 13 13 8 Hafted Slashing Needs fading
Jaranon Great Sword 15 15 30 Two-Handed Slicing sharpenable powerswinger
Great White Battle Axe 15 15 10 Two-Handed Slicing sharpenable powerswinger
Avalanche, Maul Of The Mountain 15 15 35 Two-Handed Crushing
Granite Truncheon 0 12 50 Two-Handed Crushing
Stout Branch -2 12 60 Two-Handed Crushing needs 30 str

Pages in category "Hero Melee Weapons"

The following 178 pages are in this category, out of 178 total.