Category:Hero Melee Weapons

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Revision as of 09:31, 5 January 2012 by Belag (talk | contribs) (Added weapon advice)
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Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Suggested Weapons

Double-hit: By far the best double hit weapon, for non-berserkers, are Mighty Claws (note, the new double hit weapon in Eragora is better than mighty claws), as they have the highest base damage roll and are sharpenable. Chained Sickle is A LOT easier to get, and 4 load at once, making them easy to fodder, but keep it mind they start out at 2 less DR than Mighty Claws. The Sceptre Of Igecsoz is an excellent blunt weapon, and easy to fodder.

Weapon statistics

The important statistics on weapons are DR and weapon max damage. HR is not of much importance.

  • For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
  • For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.

The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.

Weapon max and min

At the time of pop for a "normal" one-handed hero weapon and double weapons (weapons used for double hit for a warrior, like Chained Sickle or Mighty Claws) the max varies from 44 -- 50. The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.

The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?

(If someone has range for other weapons, please add).

Common Hero Melee Weapons

Name Level HR DR Weight Weapon Type Damage Type Notes
Sharp Short Sword 51 7 10 4 One-Handed Piercing
Ornate, Deadly Looking Sword 51 7 10 6 One-Handed Slicing
Redtooth's Cutlass 51 7 10 7 One-Handed Slicing Str +1
Staff Of Justice 51 10 10 5 Double Pounding Int +2, Dex +2
Flame Shaped Dagger 51 9 9 3 One-Handed Piercing
Spiked Warhammer 51 9 9 15 One-Or-Two-Handed Crushing
Chained Sickle 51 9 9 10 Chain Slashing
Nephilim Blade 51 9 10 9 One-Handed Piercing Wis +2, Int +2
Tourach's Sword 51 9 10 10 One-Handed Piercing Con +2, Dex +2
Heavy Black Dagger Called, "Virus" 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Thin Black Sword Called, "Gaunt" 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Sword Of Avengers 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Baron's Sword 51 10 10 13 One-Handed Stabbing Dex +2, Str +2
Fine Katana Sword 51 10 10 13 One-Handed Slicing
Maelstrom, Sword Of The Balrog 51 10 10 16 One-Or-Two-Handed Slashing Str +1, needs fading
Dark Flaming Blade 51 9 11 12 One-Or-Two-Handed Slicing
Mighty Claws 51 9 11 30 Double Slashing Needs fading
Sceptre Of Igecsoz 51 9 11 5 Double Crushing Con +2, needs fading
Barbed Steel Mace 51 9 11 5 One-Handed Crushing
Heavy Spear, "Ocean" 51 10 15 24 Hafted Piercing
Dragon Whisker 51 11 14 10 Hafted Stabbing needs fading, +2dex, +2con
Waterlogged Solid Iron Hammer 51 4 10 40 Two-Handed Crushing
Stout Branch 51 -2 12 60 Two-Handed Crushing needs 30 str
Granite Truncheon 51 0 12 50 Two-Handed Crushing
Short, Black Wooden Pike 51 12 12 8 Hafted Stabbing Needs fading
Naginata 51 13 13 8 Hafted Slashing Needs fading
Chattering Skeletal Claws 51 11 11 30 Double Clawing
Dragon-Blade 51 11 11 3 One-Handed Piercing anti-evil

Pages in category "Hero Melee Weapons"

The following 178 pages are in this category, out of 178 total.