Throwing Weapon Values
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Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Throwing-weapon-type objects have four values.
- Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are
- it drops to the ground when it hits
- it disappears when it hits
- it disappears when it misses
- it returns when it hits
- it returns when it misses
- it is easy to catch
- it is impossible to catch
- it "stings" those it hits (increasing its chances of conveying any poison that it may carry)
- it functions well as a melee weapon
- it functions poorly as a melee weapon
- it does no melee damage
- it does area damage.
- Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.
- Poison Status: This value determines whether or not this throwing weapon may be poisoned and, if it may, then which type of poison, if any, it carries.