Damage Types

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Resistance & Susceptibility Descriptors:
insignificantly     partially       quite               outstandingly
faintly             kind of         substantially       extraordinarily
hardly              somewhat        very                completely
barely              moderately      exceedingly
scarcely            reasonably      exceptionally
slightly            rather          extremely

The following damage types are relatively common in our realm:
air             chopping        fire            pure divine
biological      cold            mental          slicing
blasting        cursed          piercing        water
blunt           earth           poison          whipping
caustic         electric        pure arcane

These damage types may occasionally be encountered, but they are more rare:
leeching        pressure        stasis
mind control    sonic

These types are hardly (if ever) used.  At some point in the future some
of them may be repurposed for some new type of damage.
antimagic       natural         portal
falling         polymorph       radiant

Damage type field guide

Type Spells Weapons Resistant Races Vulnerable Races Resistant Items Vulnerable Items
air Cyclone
Sandstorm (partial)
Throwing Ax, "Tornado" Fire Elemental (barely)
Air Elemental (barely)
Water Elemental (barely)
Earth Elemental (barely)
Cloudwalkers (insign) Torch Of Flames (faintly)
Swirl Of Fumes (faintly)
biological Plague??
Virus??
Troglodyte (faintly)
Golem (hardly)
blasting Blast Bolt
Detonate
Torch
Blasting weapons
blunt Dart Blunt weapons
caustic Acid Blast
Acid Rain
Swirl Of Fumes Alienskin Arm Brace (insign)
chopping Chopping weapons Ent (faintly)
cold Chill Touch
Icestrike
Crusher
Great Frost Axe
Ent (faintly) Firedrake (faintly)
Lizardmen (faintly)
Tuataur (faintly)
Fire Elemental (barely)
Cloudwalkers (insign)
cursed Flash
Torment (partial)
Brimstone (partial)
Demonseed (faintly)
Demon (hardly)
Hobgoblin (faintly)
Shield Of Heroes (faintly) Helm Of Cherubims (faintly)
Ring Of Purity (insign)
earth Earthbind
Earthquake
Magma Blast (partial)
Sandstorm (partial)
Meteor Swarm (partial)
Grey Orb Of Stone Deep Gnome (faintly)
Duergar (faintly)
Dwarf (faintly)
Gargoyle (hardly)
Gnome (faintly)
Water Elemental (barely)
Earth Elemental (barely)
Fire Elemental (barely)
Air Elemental (barely)
Heart Of The Forest (insign)
Mystical Desert Stone (insign)
Antharian Signet Ring (insign)
Eye Of The Beholder (faintly)
Pair Of Steel Bracers (faintly)
Robe Of Greatness (faintly)
Smoldering Crown Of Dying Fire (faintly)
Torch Of Flames (faintly)
electric Call Lightning
Shocking Grasp
Lightning Bolt
Chain Lightning
Torment (partial)
Cataclysm
Thunder Stick Gargoyle (faintly)
Fire Elemental (barely)
Merfolk (hardly)
Water Elemental (barely)
Cloudwalkers (insign)
fire Burning Hands
Fireball
Firestorm
Flamestrike
Magma Blast (partial)
Pillar Of Flame
Meteor Swarm (partial)
Brimstone (partial)
Firedrake (faintly)
Demonseed (faintly)
Demon (hardly)
Fire Elemental (barely)
Earth Elemental (barely)
Ent (faintly)
Water Elemental (barely)
Air Elemental (barely)
Dark Flaming Blade (insign)
Impure Diamond Shield (insign)
Ice Ring (insign)
Ice Scale Bracer (insign)
Waterlace Leggings (faintly)
leeching Energy Drain
Death Field
Leech
Vampire Touch
Dark Flaming Blade
mental Psychic Drain
Psisting
Mindlash
Brainstorm
Psionic Blast
Ultrablast
Rupture
Black Bow Called Awe Duergar (faintly)
Lizardmen (faintly)
High Elf (faintly)
Tuataur (hardly)
Single Silver Archer's Gauntlet (insign)
Silver Astral Gauntlets (insign)
mind control Mindwipe
Shatterspell
piercing Piercing weapons
poison poisons Duergar (faintly)
Dwarf (faintly)
Ent (faintly)
Golem (hardly)
Griffon (faintly)
Durrite Greataxe (insign)
Mithril Web Gloves (insign)
Alienskin Arm Brace (insign)
pressure Maelstrom Water Elemental (barely)
pure arcane Magic Missile
Desiccate
Disintegrate
Deep Gnome (faintly)
Duergar (faintly)
Dwarf (faintly)
Gnome (faintly)
Sprite (hardly)
Golem (hardly)
Elemental (faintly)
Sceptre Of Growing Roots (insign)
pure divine Cause Light
Cause Serious
Cause Critical
Dispel Evil
Turn Undead
Turn Demon
Harm
White Fire
White Light
Holy Sword Of Kra Duergar (faintly)
Dwarf (faintly)
Demonseed (faintly)
Demon (hardly)
Killing Gloves (insign)
Sceptre Of Controlling Shadows (insign)
Carved Bone Necklace (insign)
Dark Dwarven Brand (faintly)
Shard Of Black Doom Marble (faintly)
Symbol Of Darkness (faintly)
radiant Lizardmen all No-Sun races (faintly) Emerald Sceptre Of Light (insign)
Orb Of Amorphous Essence (insign)
Symbol Of Darkness (insign)
slicing Shard Storm Sharp weapons
sonic
stasis Struggling in Web?? Ent (faintly) Goblin (faintly)
Kobold (faintly)
water Heavy Spear, "Ocean" Merfolk (barely)
Water Elemental (barely)
Air Elemental (barely)
Fire Elemental (barely)
Earth Elemental (barely)
Ouroborus' Tail (faintly)
Waterlace Leggings (insign)
Carburized Steel Plate Armor (hardly)
Chained Steel Collar (faintly)
Flaming Pants (hardly)
Slagwalkers (faintly)
whipping Whipping weapons

Damage dealt

Some races will also deal damage of some of these types, based on what their resistances are. Right now these appear to be only evolutionary races: firedrakes, imps, and elemental giants. This will show up in 'score'.

For a low hero firedrake:
Attacks from your dominant hand are augmented with fire damage.
Attacks from your offhand are augmented with fire damage.

For a dust imp:
Attacks from your dominant hand are augmented with earth damage.
Attacks from your offhand are augmented with earth damage.