Difference between revisions of "Morph"
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See also: AUTOMORPH | See also: AUTOMORPH | ||
+ | == Comments == | ||
+ | |||
+ | Some players will attempt to maximize their gains (i.e., their base lord 1 stats) at hero through two strategies: | ||
+ | * Choosing a worship that provides a boost to hp/mana gains (e.g. Quixoltan, Roixa, etc.). When your morph before 999, you are given the remainder of your hero gains as if you were an "atheist" worship, that is, without worship gains. Choosing a state boosting deity and leveling to 999 will net you the additional stats these worships provide. | ||
+ | * When you level at 999 (and config +automorph is on), you have a chance to continue levelling and gaining additional stats. | ||
+ | |||
+ | Maximizing hero gains can be beneficial for races/classes with small hp pools (e.g. Sprites, Sorcerers) so that they start lord with slightly higher hp. | ||
+ | |||
+ | For players morphing before 999, see some discussion on the [[Optimum Morph Level]] | ||
== Stat mods == | == Stat mods == | ||
Hit points and mana have a modifier that is applied to hero 999 HP and mana to figure lord HP and mana. Here are some known ones: | Hit points and mana have a modifier that is applied to hero 999 HP and mana to figure lord HP and mana. Here are some known ones: | ||
− | BZK | + | <table border=1 cellpadding=5 cellspacing=0 width=30%> |
− | + | <tr align=center style="background-color: #ccc;"> | |
− | MND | + | <td><strong>Class</strong></td> |
− | MON | + | <td colspan=2><strong>Multiplier</strong></td> |
− | SHF | + | </tr> |
− | SOR | + | <tr align=center style="background-color: #ccc;"> |
− | WAR | + | <td> </td> |
− | WZD | + | <td><strong>HP</strong></td> |
+ | <td><strong>mana</strong></td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>ARC</td> | ||
+ | <td>3.5</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>ASN</td> | ||
+ | <td>3</td> | ||
+ | <td>2.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>BCI</td> | ||
+ | <td>3</td> | ||
+ | <td>3</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>BLD</td> | ||
+ | <td>3</td> | ||
+ | <td>3</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>BOD</td> | ||
+ | <td>4</td> | ||
+ | <td>1</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>BZK</td> | ||
+ | <td>4.5</td> | ||
+ | <td>-</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>CLE</td> | ||
+ | <td>2.5</td> | ||
+ | <td>3.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>DRU</td> | ||
+ | <td>2.5</td> | ||
+ | <td>3.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>FUS</td> | ||
+ | <td>3.5</td> | ||
+ | <td>1.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>MAG</td> | ||
+ | <td>2</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>MND</td> | ||
+ | <td>2</td> | ||
+ | <td>4.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>MON</td> | ||
+ | <td>3.5</td> | ||
+ | <td>2.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>PAL</td> | ||
+ | <td>3.5</td> | ||
+ | <td>2.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>PRS</td> | ||
+ | <td>1.5</td> | ||
+ | <td>4.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>PSI</td> | ||
+ | <td>2</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>RAN</td> | ||
+ | <td>3.5</td> | ||
+ | <td>2.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>RIP</td> | ||
+ | <td>4</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>ROG</td> | ||
+ | <td>3</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>SHF</td> | ||
+ | <td>3.5</td> | ||
+ | <td>1.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>SLD</td> | ||
+ | <td>4</td> | ||
+ | <td>1.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>SOR</td> | ||
+ | <td>1.5</td> | ||
+ | <td>4.5</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>STM</td> | ||
+ | <td>2</td> | ||
+ | <td>4</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>VIZ</td> | ||
+ | <td>2.5</td> | ||
+ | <td>4.0</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>WAR</td> | ||
+ | <td>4</td> | ||
+ | <td>2</td> | ||
+ | </tr> | ||
+ | <tr align=center> | ||
+ | <td>WZD</td> | ||
+ | <td>1.5</td> | ||
+ | <td>4.5</td> | ||
+ | </tr> | ||
+ | </table> | ||
== Probability == | == Probability == | ||
Line 42: | Line 179: | ||
* the chance of successfully morphing at Hero 300 will be approximately 20%, rising to 50% at Hero 500 and further to 100% at Hero 999 | * the chance of successfully morphing at Hero 300 will be approximately 20%, rising to 50% at Hero 500 and further to 100% at Hero 999 | ||
* should the morph be failed, there will no longer be a level loss penalty - instead all xp gained will be halved for a number of levels. The amount of levels of penalty will be approximately 50 sub-levels for a fail at Hero 300, but will reduce at higher sub-levels | * should the morph be failed, there will no longer be a level loss penalty - instead all xp gained will be halved for a number of levels. The amount of levels of penalty will be approximately 50 sub-levels for a fail at Hero 300, but will reduce at higher sub-levels | ||
− | * on a successful early morph the character will be advanced to Hero 999 as atheist (that is no change). A small practice penalty will be deducted to compensate for the bypassed risk of stat-loss | + | * on a successful early morph the character will be advanced to Hero 999 as atheist (that is no change). A small practice penalty will be deducted to compensate for the bypassed risk of stat-loss. |
− | + | ||
− | + | The following chart is generated by data from [[User:WinterRose/Morph Data|Avatar's Twitter Feed]] using 2200 data points over 20 months. | |
− | + | ||
− | [[File: | + | [[File:Morph,dataset.png| | | |Morph Success Chart]] |
+ | |||
+ | * The Trendline is a linear average of collected data points. | ||
+ | * Expected values are those based on Pulse's note. | ||
+ | |||
+ | Result: since those two lines are close to one another, we can safely conclude that the data collected is sufficient for a rough chart of acceptable accuracy. | ||
+ | |||
+ | ---- | ||
+ | Compiled Data(Last updated 6/19/2013): [[Monty%27s_Morph_Data]] | ||
+ | WinterRose's Original dataset: [[Morph_Data]] | ||
[[Category:Commands]] | [[Category:Commands]] |
Latest revision as of 15:08, 27 January 2023
51 MORPH Syntax: morph <password>
To morph is to attempt to ascend to a higher level of mortal existence. At level 300 or greater, a hero may attempt to morph into a Lord. Attempting to morph is risky, but if you are successful, you will effect your own transformation and that transforming energy will refresh and renew the realm.
In case of failure though, the residual pain left by the attempt will prevent a renewed try for a time and negatively impact on your ability to gain experience from your travels for that duration.
The closer you are to hero level 999, the better chance you have for a successful transformation and the lower the potential strength of failure pain. Even with success, you will find yourself near death.
If you succesfully ascend to a higher level prior to reaching the highest sublevel of the hero tier, your understanding and power will be advanced to that point before the full transformation. However, this will happen without any boons or penalties from your chosen deity - and with a small cut to the practices gained from the swift influx of experiences.
See also: AUTOMORPH
Comments
Some players will attempt to maximize their gains (i.e., their base lord 1 stats) at hero through two strategies:
- Choosing a worship that provides a boost to hp/mana gains (e.g. Quixoltan, Roixa, etc.). When your morph before 999, you are given the remainder of your hero gains as if you were an "atheist" worship, that is, without worship gains. Choosing a state boosting deity and leveling to 999 will net you the additional stats these worships provide.
- When you level at 999 (and config +automorph is on), you have a chance to continue levelling and gaining additional stats.
Maximizing hero gains can be beneficial for races/classes with small hp pools (e.g. Sprites, Sorcerers) so that they start lord with slightly higher hp.
For players morphing before 999, see some discussion on the Optimum Morph Level
Stat mods
Hit points and mana have a modifier that is applied to hero 999 HP and mana to figure lord HP and mana. Here are some known ones:
Class | Multiplier | |
HP | mana | |
ARC | 3.5 | 2 |
ASN | 3 | 2.5 |
BCI | 3 | 3 |
BLD | 3 | 3 |
BOD | 4 | 1 |
BZK | 4.5 | - |
CLE | 2.5 | 3.5 |
DRU | 2.5 | 3.5 |
FUS | 3.5 | 1.5 |
MAG | 2 | 4 |
MND | 2 | 4.5 |
MON | 3.5 | 2.5 |
PAL | 3.5 | 2.5 |
PRS | 1.5 | 4.5 |
PSI | 2 | 4 |
RAN | 3.5 | 2.5 |
RIP | 4 | 2 |
ROG | 3 | 2 |
SHF | 3.5 | 1.5 |
SLD | 4 | 1.5 |
SOR | 1.5 | 4.5 |
STM | 2 | 4 |
VIZ | 2.5 | 4.0 |
WAR | 4 | 2 |
WZD | 1.5 | 4.5 |
Probability
According to a note on board 7 from Pulse dated April 1, 2010, the probability of a successful morph is as follows:
- the chance of successfully morphing at Hero 300 will be approximately 20%, rising to 50% at Hero 500 and further to 100% at Hero 999
- should the morph be failed, there will no longer be a level loss penalty - instead all xp gained will be halved for a number of levels. The amount of levels of penalty will be approximately 50 sub-levels for a fail at Hero 300, but will reduce at higher sub-levels
- on a successful early morph the character will be advanced to Hero 999 as atheist (that is no change). A small practice penalty will be deducted to compensate for the bypassed risk of stat-loss.
The following chart is generated by data from Avatar's Twitter Feed using 2200 data points over 20 months.
- The Trendline is a linear average of collected data points.
- Expected values are those based on Pulse's note.
Result: since those two lines are close to one another, we can safely conclude that the data collected is sufficient for a rough chart of acceptable accuracy.
Compiled Data(Last updated 6/19/2013): Monty's_Morph_Data
WinterRose's Original dataset: Morph_Data